Prizm QuestTTRPG Tools
Tap the table to rollNeon Sci-Fi ToolkitA neon sci-fi toolkit for tabletop roleplaying: a real-physics 3D dice engine, encounter generators, faction mechanics, and solo play oracles — all in one dark, rune-lit workspace that runs in your browser.
Launch TTRPG AppWhat Prizm Quest is
Prizm Quest is a browser-based tabletop roleplaying toolkit built for fast prep, improvisational play, and deep worldbuilding. It merges encounter tables, faction clocks, solo oracles, and a physics-driven dice engine into one unified workspace. Whether you’re running a full campaign or exploring a solo journaling adventure, Prizm Quest keeps your story moving with tools that respond instantly to your decisions. It installs as a progressive web app, so it works on a phone, a tablet behind the GM screen, or a TV in display mode for the whole table.
What the TTRPG tools do
The dice engine is the core. It simulates the full polyhedral set — d4, d6, d8, d10, d12, d20, and d100 — with real rigid-body physics rather than an animated sprite over a random number. Stack modifiers, roll with advantage or disadvantage, build arbitrary dice pools, and save recurring rolls as one-tap macros (Fireball 8d6, Sneak Attack 4d6, a signature save). Every result lands in a rolling chronicle, and an extended set covers funky dice from d3 through d30 for systems that need them.
Encounter generators turn prep time into table time: weighted d100 tables produce complications, hazards, wandering opposition, and scene hooks scaled to the tier of play, so an improvised night still feels authored. Faction mechanics sit alongside them — progress clocks, influence tracks, and rival agendas that advance on a schedule, giving your setting momentum whether or not the party intervenes. Solo play tools close the loop with a yes/no oracle, likelihood-weighted answers, random event prompts, and scene complication rolls for GM-less sessions.
Supported systems
The suite is deliberately system-agnostic. It supports D&D 5E and Pathfinder, OSR retroclones and old-school dungeon crawls, Powered by the Apocalypse frameworks that resolve on 2d6 plus a stat, Cypher-style narrative rolls, Forged in the Dark, Year Zero Engine, and homebrew universes that need arbitrary dice expressions. If your game resolves actions with polyhedral dice and a table of outcomes, the toolkit fits.
Neon sci-fi aesthetic
Every module is tuned for neon sci-fi vibes — glowing accents, rune-lit panels, and cosmic gradients that feel like a digital GM screen from a far-future starship. The interface stays intentionally minimal, letting you focus on the fiction while the tools handle the math, randomness, and structure.